A metroidvania with a moveset closer to a fighting game, built around rewind and a very generous parry.

Combat is aerial and fast: launcher, juggle, parry, and a bow that pins enemies to walls. The time powers are used for puzzles rather than combat, which keeps the two systems from fighting each other, and the map is a single vertical mountain with shortcuts that make backtracking cheap.
Thirty gigabytes is heavy for a 2D game, and the art is more functional than beautiful. But the platforming precision is excellent, the boss design is inventive, and the accessibility options — including a guided mode — are the most thoughtful in this issue.
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i5-4460 / Ryzen 3 1200 |
| RAM | 8 GB |
| GPU | GTX 960 / RX 560 |
| Storage | 35 GB |
| OS | Windows 11 64-bit |
|---|---|
| CPU | Intel i5-8400 / Ryzen 5 2600 |
| RAM | 16 GB |
| GPU | GTX 1060 / RX 580 |
| Storage | SSD, 35 GB |