A mining platformer with a tight upgrade loop and a hand-drawn desert that makes a small game feel generous.

The loop is engineered: ore you find pays for a tool that opens a layer that holds better ore. Water, lava, gas and falling rock each need a specific upgrade, so the descent always has a next target, and the movement — hook, dash, jetpack — stays quick between them.
Three gigabytes, ten hours, and no filler. It is the tightest design on this shelf: nothing here outstays its welcome, and the sequel's puzzles are better than the original's without ever becoming a different game.
| OS | Windows 7 64-bit |
|---|---|
| CPU | Dual core 2.4 GHz |
| RAM | 4 GB |
| GPU | GTX 660 / HD 7850 |
| Storage | 4 GB |
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i3-6100 / Ryzen 3 1200 |
| RAM | 8 GB |
| GPU | GTX 960 / RX 560 |
| Storage | 4 GB |