A story-driven platformer where Otus cannot shoot — he carries allies who can, and they talk while you fly.

The carry mechanic means combat and conversation happen simultaneously: you hold a friend above your head, they fire, and they comment on the room. It keeps the protagonist mute and the companions characterised, which is a neat solution to a problem most platformers ignore.
Two gigabytes and eight hours, with hand-animated pixel art that took the better part of a decade. The flying controls are a little stiff and the stealth section is the weakest part, but the dungeons and the ending are worth the short trip.
| OS | Windows 7 64-bit |
|---|---|
| CPU | Dual core 2.4 GHz |
| RAM | 4 GB |
| GPU | GTX 660 / HD 7850 |
| Storage | 3 GB |
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i3-6100 / Ryzen 3 1200 |
| RAM | 6 GB |
| GPU | GTX 960 / RX 560 |
| Storage | 3 GB |